I rapidly prototype and ship full-stack tools — AI-native, integration-heavy, built for real users and measurable outcomes.
I take ambiguous problems and turn them into working software fast: scoping the real need, building the prototype, wiring the integrations, and hardening it against the edge cases real users find. Background in real-time 3D & design — so the things I build don't look terrible.
Dual-extractor architecture (browser-side + Railway/Playwright server scraper) feeding a real-time Firebase dashboard. Live beta on the Chrome Web Store — hardened against real bot-detection edge cases.
An Eisenhower-matrix task manager with real-time sync, drag-and-drop quadrants, and built-in work timers. React + Firebase, shipped as an installable PWA.
More experimental builds — the Cyberdeck (offline LLM on solar-powered Raspberry Pi), creative-coding pieces, and hardware — live in the Playground.
A generalist's toolkit, pointed at one thing: turning a problem into shipped software, fast.
I'm an artist-builder hybrid who ships. I think in systems, prototype in code, and care how the work feels for the person using it. My happiest mode is forward-deployed: sitting with a real problem, building the thing, and iterating against real feedback rather than a spec in a vacuum.
Most of what I've shipped, I built solo and end-to-end — frontend, backend, integrations, design system, and the deploy. That breadth means I can scope honestly, make deliberate cut-lines, and own a prototype all the way to production.
Before indie building: client-facing 3D and art direction — Netflix's Leo at Animal Logic, a President's Choice Children's Charity game at Groove Jones, educational AR/VR at Abacus Brands. Cross-functional, deadline-driven, stakeholder-facing work. That's where the communication muscle comes from.
Sustainability isn't a side interest — it's the problem space I want to build in. I back Planet Wild and Junglekeepers, and I'm fluent in the solarpunk framing of technology in service of regeneration. Building climate & ESG tooling is exactly where I want my engineering to point.