Creative Technologist & 3D Generalist
Building a solarpunk future through interactive worlds, AR/VR educational experiences, and tools that live at the edge of art and code.
"Messy and alive. Calm and serene."
Clothing simulation on the animated feature at Animal Logic. Production-scale pipeline, world-class team.
Immersive educational experiences for mixed reality platforms. Real-time 3D content for spatial computing and AR-first learning.
Art Director on a charity campaign teaching kids to cook and grow vegetables. Interactive 3D, purpose-driven narrative.
Full website built from scratch — design system, booking flow, and payment processing. Calm UX for a wellness practice.
A browser extension helping renters track and act on lease terms. Active beta with real users.
Lightweight project scoping for solo builders and small teams. Define what's in, what's out, and what matters — before writing a line of code.
A gentle daily companion for moods, rituals, and small moments of beauty. Designed to feel like a journal, not a dashboard.
What's germinating — ideas I'm actively thinking about building.
A personal codex that grows like a garden — linked notes, living references, and a quiet place for half-formed ideas.
A collaborative space for imagining and prototyping regenerative futures. Part vision board, part build log.
A living map of Earth's health — citizen science data, quests for reconnecting with the more-than-human world, and an impact receipt for contributors.
A slow corner of the internet for thinkers, builders, and dreamers. No algorithm, no noise — just presence.
That's a lot? — Yes. I'm a generalist. Jack of all trades, driven by curiosity: I enjoy learning whatever is needed for the project I want to build. The breadth is the point.
Building tools for a solarpunk future.
I'm a creative technologist and 3D generalist based in Vancouver — currently building educational AR/VR content at Abacus Brands. My work lives at the intersection of real-time 3D, systems thinking, and purposeful interaction design.
Before that: Art Director on a President's Choice Children Charity project at Groove Jones — a web-based game teaching kids to cook and grow vegetables.
I'm an artist-builder hybrid. I think in systems, build in code, and care deeply about how the work feels in the world. Solarpunk is a core source of inspiration for me, I am tired of the doom and gloom of the cyberpunk future everyone thinks we are going towards, and I care about sharing the vision of an alternative to a dark future. Together we can build a bright and beautiful future, in harmony with Nature, weaving technology within a renewable and sustainable lifestyle, to be at the service of Growth and Nurturing.
Outside work: tinkering with tech, climbing, aikido, oil painting, baking and a balcony garden. From France, dual-citizenship with Canada.